Spartacus: Blood and Sand — Season One Review

Spartacus: Blood and Sand finished off their first season a couple nights ago and while I had early reservations, mostly related to the gratuitousness of the nudity and violence, the season came together in a really satisfying way. The violence is still ridiculous at times, the nudity and sexuality is often overdone, but the characters survive through those faults. It shouldn’t be a surprise that the show is strongly written, seeing as its creator is Steven S. DeKnight, a veteran of a number of quality television shows. Even more than that, the show was blessed with having Daniel Knauf, creator of one of the best television shows ever made, as a consulting producer.

But I think it’s safe to say that Spartacus snuck up on people with its quality; it’s left me interested in the second season, and pondering where the characters will go before their preordained end. On a related note, it seems as though the show’s name has been retconned as Spartacus, with a season subtitle of Blood and Sand, to allow for the second season to shift out of the gladiatorial ring with the new subtitle Vengeance. So I look forward to Spartacus: Vengeance, though I do hope the show is more willing to forgo the over-the-top violence and sexuality1 now that it’s found strong characters to base the show around.


Footnotes

  1. The more recent episodes have come with a disclaimer telling viewers the violence and sexuality is there to portray a realistic representation of Ancient Rome, but HBO’s Rome didn’t whitewash the dingier parts of Ancient Rome without having such profuse and omnipresent nudity and violence, so some of it is clearly there for the sake of grabbing attention, and it’s that aspect of the show that I think could go away fairly easily. []

The Curse of the Almost Brilliant

Just before Kings was cancelled, the fifth episode aired and I found the initial love affair I had with the show dwindling; the characters weren’t as fully developed as I’d have liked, the stories often resolved themselves too easily, and overall the show didn’t seem as good as it once did.

I think that, should I go back and watch the series anew at a later date, I’d find that the quality had not dissipated but rather the realization that the show is “almost brilliant” had simply been delayed.

In robotics there is a term for that eerie feeling we all get when we see a robot that almost duplicates a perfect human being but has very slight flaws and discrepancies. It’s called the Uncanny Valley. These slight discontinuities jar the mind and make us feel at unease. We don’t feel that unease when looking at a robot like C3PO or R2-D2 or WALL-E because they are not human and the differences are notable and numerous. They become a sort of living cartoon, something we accept as a human analog because we can cobble together empathy based on the few anthropomorphic cues available.

I believe that there is similar valley that exists in the world of television. Most television exists before this valley; the characters are entertaining and endearing, but not wholly real. Then there are the special few shows that exist beyond the valley; those shows have such a well-defined universe, such believable characters, that we are enveloped by the show, taking it in as more than mere entertainment. Kings, unfortunately, existed in the abyss betwixt.

Kings was a show that was too good but not good enough. The early comparisons I made to Carnivàle were a sign that the show was attempting to achieve the greatness that lies beyond the valley; where a show will be talked about and analysed for years after. But it didn’t make it there. Maybe Michael Green didn’t have the writing chops to match Daniel Knauf, or maybe the show would have achieved that greatness over the course of the series. Either way, in my mind, Kings sits somewhere in that valley, reaching for more, and not getting the chance it deserves.